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- <main>
 
- <article id="content">
 
- <header>
 
- <h1 class="title"><code>utils</code> module</h1>
 
- </header>
 
- <section id="section-intro">
 
- <p>Short utility functions for use elsewhere</p>
 
- <details class="source">
 
- <summary>Source code</summary>
 
- <pre><code class="python">"""Short utility functions for use elsewhere"""
 
- import numpy as np
 
- def update_config(default, update):
 
-     """Recursively updates a Python (configuration) dictionary"""
 
-     for key in update: 
 
-         if isinstance(default[key], dict): #Recurse if it is a dictionary
 
-             update_config(default[key], update[key])
 
-         else: default[key] = update[key] #Simply copy the value otherwise
 
- def random_unit_vectors(size, mode='3D'):
 
-     """Draws an array of size size corresponding to isotropically distributed
 
-     random unit vectors (number of vectors, dimension). If mode is 2D, the
 
-     vectors are instead distributed isotropically on the xy plane."""
 
-     direction = np.random.normal(size=(size, 3))
 
-     if mode == '2D': direction[:, -1] = 0
 
-     return direction / np.linalg.norm(direction, axis=-1, keepdims=True)
 
- def cascade_round(arr):
 
-     """Rounds the floats in an array to integers while preserving their total
 
-     sum (as closely as possible). Follows the cascade rounding algorithm."""
 
-     runningSurplus = 0
 
-     for i in range(len(arr)):
 
-         f = arr[i] + runningSurplus
 
-         arr[i] = int(np.round(f))
 
-         runningSurplus = f - arr[i]
 
-     return arr</code></pre>
 
- </details>
 
- </section>
 
- <section>
 
- </section>
 
- <section>
 
- </section>
 
- <section>
 
- <h2 class="section-title" id="header-functions">Functions</h2>
 
- <dl>
 
- <dt id="utils.cascade_round"><code class="name flex">
 
- <span>def <span class="ident">cascade_round</span></span>(<span>arr)</span>
 
- </code></dt>
 
- <dd>
 
- <section class="desc"><p>Rounds the floats in an array to integers while preserving their total
 
- sum (as closely as possible). Follows the cascade rounding algorithm.</p></section>
 
- <details class="source">
 
- <summary>Source code</summary>
 
- <pre><code class="python">def cascade_round(arr):
 
-     """Rounds the floats in an array to integers while preserving their total
 
-     sum (as closely as possible). Follows the cascade rounding algorithm."""
 
-     runningSurplus = 0
 
-     for i in range(len(arr)):
 
-         f = arr[i] + runningSurplus
 
-         arr[i] = int(np.round(f))
 
-         runningSurplus = f - arr[i]
 
-     return arr</code></pre>
 
- </details>
 
- </dd>
 
- <dt id="utils.random_unit_vectors"><code class="name flex">
 
- <span>def <span class="ident">random_unit_vectors</span></span>(<span>size, mode='3D')</span>
 
- </code></dt>
 
- <dd>
 
- <section class="desc"><p>Draws an array of size size corresponding to isotropically distributed
 
- random unit vectors (number of vectors, dimension). If mode is 2D, the
 
- vectors are instead distributed isotropically on the xy plane.</p></section>
 
- <details class="source">
 
- <summary>Source code</summary>
 
- <pre><code class="python">def random_unit_vectors(size, mode='3D'):
 
-     """Draws an array of size size corresponding to isotropically distributed
 
-     random unit vectors (number of vectors, dimension). If mode is 2D, the
 
-     vectors are instead distributed isotropically on the xy plane."""
 
-     direction = np.random.normal(size=(size, 3))
 
-     if mode == '2D': direction[:, -1] = 0
 
-     return direction / np.linalg.norm(direction, axis=-1, keepdims=True)</code></pre>
 
- </details>
 
- </dd>
 
- <dt id="utils.update_config"><code class="name flex">
 
- <span>def <span class="ident">update_config</span></span>(<span>default, update)</span>
 
- </code></dt>
 
- <dd>
 
- <section class="desc"><p>Recursively updates a Python (configuration) dictionary</p></section>
 
- <details class="source">
 
- <summary>Source code</summary>
 
- <pre><code class="python">def update_config(default, update):
 
-     """Recursively updates a Python (configuration) dictionary"""
 
-     for key in update: 
 
-         if isinstance(default[key], dict): #Recurse if it is a dictionary
 
-             update_config(default[key], update[key])
 
-         else: default[key] = update[key] #Simply copy the value otherwise</code></pre>
 
- </details>
 
- </dd>
 
- </dl>
 
- </section>
 
- <section>
 
- </section>
 
- </article>
 
- <nav id="sidebar">
 
- <h1>Index</h1>
 
- <div class="toc">
 
- <ul></ul>
 
- </div>
 
- <ul id="index">
 
- <li><h3><a href="#header-functions">Functions</a></h3>
 
- <ul class="">
 
- <li><code><a title="utils.cascade_round" href="#utils.cascade_round">cascade_round</a></code></li>
 
- <li><code><a title="utils.random_unit_vectors" href="#utils.random_unit_vectors">random_unit_vectors</a></code></li>
 
- <li><code><a title="utils.update_config" href="#utils.update_config">update_config</a></code></li>
 
- </ul>
 
- </li>
 
- </ul>
 
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